Systems

Built around how you play.

A dark medieval action RPG about broken houses, forbidden relics and a crown that chooses its bearer.

Game System

Reactive melee

Parry, stagger and punish enemies through timing rather than stat checks.

Game System

House allegiance

Choose who you support and watch routes, dialogue and encounters change.

Game System

Relic forging

Bind relic fragments to weapons and armor for build-defining effects.

Game System

Hunt contracts

Track elite enemies across open regions for rare crafting materials.

Game System

Stronghold progression

Restore a ruined bastion and unlock artisans, quests and tactical options.

Game System

New Game paths

Major allegiances and unresolved oaths carry into alternate routes.