Systems
Built around how you play.
A dark medieval action RPG about broken houses, forbidden relics and a crown that chooses its bearer.
Game System
Reactive melee
Parry, stagger and punish enemies through timing rather than stat checks.
Game System
House allegiance
Choose who you support and watch routes, dialogue and encounters change.
Game System
Relic forging
Bind relic fragments to weapons and armor for build-defining effects.
Game System
Hunt contracts
Track elite enemies across open regions for rare crafting materials.
Game System
Stronghold progression
Restore a ruined bastion and unlock artisans, quests and tactical options.
Game System
New Game paths
Major allegiances and unresolved oaths carry into alternate routes.